Players replace <em>Tears of the Kingdom</em>’s patched-out item-dupe glitches

Koga Onutalepo

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without ruining the carefully constructed challenges Nintendo worked so hard on

I will admit that I haven't watched a whole lot of TotK footage, but what I have seen of the official challenges suggests that they're relatively easy to circumvent even without extensive duping so long as you spend a small period of time building up your inventory and remember your training from Deus Ex.

But overall I agree, for a game that's practically Korok Space Program Nintendo should either leave the duping in or patch in a "creative" mode. It's not like there's multiplayer or some sort of competitive meta to worry about.
 
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Koga Onutalepo

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Another middle finger Nintendo extends to players:


Remember from BotW, the Hearty Durian? One of the best food ingredient items in the game.

They're completely removed in TotK. And I hear there's only 10 Big Hearty Radishes found in the entire game so far.

If you go to the area that in BotW used to have an abundance of durians, there's now nothing there but a shadow hands spawn as a big "FU for wanting to stay alive."
 
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-12 (27 / -39)

Koga Onutalepo

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But why would they do that? They only want you to play it your way if they agree with your way

EDIT: This would also mean allowing players to avoid their poorly implemented weapon decay mechanic, which they seem to love so much
Outside of gamergaters, you'd be hard-pressed to find gamers more toxic than those who can't stand to be inclusive of the diverse range of players who have different needs and ways of finding enjoyment threating the purity of their race games.

You can easily identify them when they say things like:
Most of the complaints about TotK boil down to people not exploring enough and expecting the game to drop everything in their laps. A lot of these supposed problems are solvable with things you get from exploring. And these games are difficult. You don’t get fancy armor right away, imagine that!
 
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-7 (34 / -41)
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Hovemond

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So weird. This guy has 30 hearts and top-level weapons and armor. He has already beat the game. What possible point is there in grinding it out to that extent and then saying "oh look, now I can break the rules"? Truly, I don't get it.
1. How do you know he didn't use these methods to get the top-level stuff (instead of "grinding it out")?
2. He's a content creator, and it seems like a lot of his videos lately are about various Zelda tricks. So the answer is also that this is his job.
 
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72 (74 / -2)
Kyle Orland said:
One of those Breath of the Wild glitches—which even lets players duplicate rare korok seeds—was discovered as recently as early 2022, showing that there isn't really a time limit on how long Zelda players will spend figuring out how to break these games.
Well, Nintendo did recently update the 3DS firmware simply to annoy me, demonstrating there isn't any time limit on Nintendo going about ruining people's fun, either.
 
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28 (33 / -5)
So weird. This guy has 30 hearts and top-level weapons and armor. He has already beat the game. What possible point is there in grinding it out to that extent and then saying "oh look, now I can break the rules"? Truly, I don't get it.
He is a professional content creator. There are already sub 1 hour speed runs. Every cave, well, koror, treasure chest, shrine etc have been discovered and documented in video. This guy in the video linked above is one of the more prominent ones that shows up. They are making bank from creating content 24/7 probably in sweatshop mode. And this guy didn’t grind all those items. He duped them all using many of the dupe bugs found in the last few weeks. Because of how search engine algos work. Being first to the punch means everything. I doubt this guy has slept since release. A game like TOTK comming out is basically a real money gold rush. If your setup to capitalize.
 
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I genuinely do not understand how anyone has resource issues in the game to the point where they feel the need to do item duplication. I am drowning in items. The game gives you everything you need to complete every puzzle in multiple different ways at the location of the puzzle. There are boxes and barrels at every enemy and ally camp that drop arrow bundles. There are elemental berries and elemental chuchus everywhere. There are literally giant gacha machines that dump resources that let you just avoid puzzles. You can skip entire portions of the game by going underground and just warping up. If you happen to run out of a particular item there's 4 clones of it and you probably have one of them.
I also feel that when we're at the point that "patching a bug is bad" is an actual article that has been run twice, maybe it's time to consider making sure the "Nintendo bad" narrative isn't going off the rails.

Another middle finger Nintendo extends to players:


Remember from BotW, the Hearty Durian? One of the best food ingredient items in the game.

They're completely removed in TotK. And I hear there's only 10 Big Hearty Radishes found in the entire game so far.

If you go to the area that in BotW used to have an abundance of durians, there's now nothing there but a shadow hands spawn as a big "FU for wanting to stay alive."
I guess it would be nice to have a fruit that heals 3x hearts but I mean you can slap a bunch of extremely common resources together to get something that complerely heals you, and cooking no longer has location restrictions because of the zonai pot.
The need for the radish is offset by the sheer number of truffles you find it the game, which have the same effect in cooking. You can find several of them in every well and cave system in the game.
The gloom hands can't cross water and struggle with elevation. They're also still susceptible to elemental effects and can't do anything if you get airborne.
 
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17 (41 / -24)
Nintendo should add accessibility option into totk

  • Item multiplier : 2x, 5x, 10x, infinite use
  • Damage and defense multiplier: 2x, 5x, 10x, invincible / instant kill
  • Stamina multiplier : 2x, 5x, 10x, inf
  • Battery multiplier : 2x, 5x, 10x, inf
  • Durability multiplier : 2x, 5x, 10x, inf
  • Money multiplier : 2x, 5x, 10x, inf
 
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15 (24 / -9)
Seems like a very Japanese developer mindset to make a game with a crap ton of mechanics or possibilities that can be very deep and go way beyond what was expected of the average player to care about in order to facilitate the main gameplay, but it never gets capitalized on for some reason.

Still waiting on a standalone Chao raising game from Sega a la SA2B.
 
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10 (11 / -1)
It is difficult to imagine how a game is riddled with race conditions like these. I must not understand the architecture of these games, because the transition from "about to throw the weapon" to "weapon is thrown" seems like it would be linear, and atomic.
They tied everything to frames
 
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mehj

Wise, Aged Ars Veteran
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It is difficult to imagine how a game is riddled with race conditions like these. I must not understand the architecture of these games, because the transition from "about to throw the weapon" to "weapon is thrown" seems like it would be linear, and atomic.
I know nothing about how TotK works internally, but I suspect it's because the weapon object you're holding in your hand and the weapon object being hurled from you are actually different things, possibly due to different hitboxes, animation, etc.

Modern games are multithreaded beasts that need to handle object creation/deletion, rendering, and user input handling as quickly as possible, so things that would logically be occurring in a linear fashion usually aren't coupled that tightly.
 
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klnn

Ars Scholae Palatinae
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So weird. This guy has 30 hearts and top-level weapons and armor. He has already beat the game. What possible point is there in grinding it out to that extent and then saying "oh look, now I can break the rules"? Truly, I don't get it.
yeah ppl aren't allowed to play the game just to have fun. not everyone needs a virtual carrot to enjoy a game.

in his case tho he's milking it for subs, makes sense.
 
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-10 (5 / -15)

Frodo Douchebaggins

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I genuinely do not understand how anyone has resource issues in the game to the point where they feel the need to do item duplication.


The only thing I'm tempted to do it for is elixirs and meals. I fucking HATE cooking in the game.
 
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9 (13 / -4)
I genuinely do not understand how anyone has resource issues in the game to the point where they feel the need to do item duplication. I am drowning in items. The game gives you everything you need to complete every puzzle in multiple different ways at the location of the puzzle. There are boxes and barrels at every enemy and ally camp that drop arrow bundles. There are elemental berries and elemental chuchus everywhere. There are literally giant gacha machines that dump resources that let you just avoid puzzles. You can skip entire portions of the game by going underground and just warping up. If you happen to run out of a particular item there's 4 clones of it and you probably have one of them.
I also feel that when we're at the point that "patching a bug is bad" is an actual article that has been run twice, maybe it's time to consider making sure the "Nintendo bad" narrative isn't going off the rails.


I guess it would be nice to have a fruit that heals 3x hearts but I mean you can slap a bunch of extremely common resources together to get something that complerely heals you, and cooking no longer has location restrictions because of the zonai pot.
The need for the radish is offset by the sheer number of truffles you find it the game, which have the same effect in cooking. You can find several of them in every well and cave system in the game.
The gloom hands can't cross water and struggle with elevation. They're also still susceptible to elemental effects and can't do anything if you get airborne.
I mostly agree, I don't understand the need for item duplication to play the game as intended. I haven't really run into any instance where I didn't have what I needed other than the inability to buy a full armor set instantly, but I don't think you should be able to buy them instantly, they should be work to get to because if you have them they just make a lot of obstacles non-issues. It's why you have to buy them in the first place instead of just being given to you.

The previous article that asked for a sandbox/creative mode made more sense, because it shouldn't be a grind if you want hundreds of planks or rockets or whatever to build a cool robot. I personally might never do that because it seems tedious, but I enjoy seeing what others have created and I don't think they should have to grind to create cool content like that.
 
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16 (20 / -4)
I guess it would be nice to have a fruit that heals 3x hearts but I mean you can slap a bunch of extremely common resources together to get something that complerely heals you, and cooking no longer has location restrictions because of the zonai pot.
Plus I have like 6 fairies.. no bottles required.
 
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Tarod

Smack-Fu Master, in training
2
Thanks for the spoiler at the end of the article.

(my fault for reading news... I know)

Anyway, in my opinion, it's better to play the game as it is. If you cannot buy something the precise moment you see it, think about this: IT IS A GAME. Enjoy it. Or not. If not, then this game is not for you.
 
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-7 (6 / -13)
1. How do you know he didn't use these methods to get the top-level stuff (instead of "grinding it out")?
2. He's a content creator, and it seems like a lot of his videos lately are about various Zelda tricks. So the answer is also that this is his job.
The method described requires the best bow in the game that can only be acquired by beating the hardest enemy in the game. At the point you are equipped to use this technique you have no reason to do so.
 
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-7 (5 / -12)

Koga Onutalepo

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The method described requires the best bow in the game that can only be acquired by beating the hardest enemy in the game. At the point you are equipped to use this technique you have no reason to do so.
Actually, you can find a 3-shot bow in the world, and have an octo upgrade it to 5-shot. No lynel hunting needed.
 
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9 (9 / 0)

Ryan B.

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It is difficult to imagine how a game is riddled with race conditions like these. I must not understand the architecture of these games, because the transition from "about to throw the weapon" to "weapon is thrown" seems like it would be linear, and atomic.

I just watched the video, and it involves loading a save on a specific frame. For a thrown weapon to persist in the world after a save is loaded, they must be preserving some world state between loads in order to reduce load times. And if they are trying to keep frame rates steady, it's not too hard to imagine they would break up world state updates across multiple frames to ensure that modifying their data structures doesn't consume too much time.

So I would guess that by loading a save on a specific frame, they are interrupting a state update at a point where the process that cleans up the world state to prepare for a load would place a weapon in flight at its final destination.
 
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rthunder27

Smack-Fu Master, in training
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I genuinely do not understand how anyone has resource issues in the game to the point where they feel the need to do item duplication. I am drowning in items.
Have you started to upgrade your armor yet? I would have agreed with you before I saw the obscene amount of monster parts required for some of the upper level upgrades.
 
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11 (12 / -1)
Have you started to upgrade your armor yet? I would have agreed with you before I saw the obscene amount of monster parts required for some of the upper level upgrades.
Meh, I have the stealth, snow, and flame sets at 4 stars. The only difficulty I ran into was the sneaky snails aren't as prevalent in the Lanaryu Wetlands as they were in BOTW... so I had to farm a bit to upgrade the stealth set.

But I sold any armor that I wasn't going to wear. There's no point in being completionist and upgrading armor that you just aren't going to ever use.
 
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cygnus1

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It is difficult to imagine how a game is riddled with race conditions like these. I must not understand the architecture of these games, because the transition from "about to throw the weapon" to "weapon is thrown" seems like it would be linear, and atomic.
Think of the "game world" and the "player" as really just two containers. Digitally moving an item 'object' from one container to another is programmatically always going to be a copy AND a delete. If you can interrupt the game engine so it makes the copy to the new location but doesn't think it should do the delete from the old location, you've duplicated the item.
 
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Have you started to upgrade your armor yet? I would have agreed with you before I saw the obscene amount of monster parts required for some of the upper level upgrades.
grinding hinox toenails to upgrade your armor is obviously the best part of the game


/s in case it wasn't obvious
 
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-1 (6 / -7)

krimhorn

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It is difficult to imagine how a game is riddled with race conditions like these. I must not understand the architecture of these games, because the transition from "about to throw the weapon" to "weapon is thrown" seems like it would be linear, and atomic.
It actually sounds like the throwing glitch is the result of an unclean load. Something like the triggered throw is retained in memory rather than being wiped/replaced during the load. The fact that the reloaded game contains something that was not in the original save state would point to the load isn't working correctly (at the very least with scripts attached to the player character). This one should get fixed as an unclean load can cause other problems down the line.

The better one with the multi-shoot arrows is even easier: they just forgot to multiply the subtraction of attachments by the number of arrows being shot. This one probably shouldn't get fixed but probably will because it's low-hanging fruit.
 
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rthunder27

Smack-Fu Master, in training
91
Meh, I have the stealth, snow, and flame sets at 4 stars. The only difficulty I ran into was the sneaky snails aren't as prevalent in the Lanaryu Wetlands as they were in BOTW... so I had to farm a bit to upgrade the stealth set.

But I sold any armor that I wasn't going to wear. There's no point in being completionist and upgrading armor that you just aren't going to ever use.
But not the glide armor? That's been one of my favorites, really increases flight distance, plus it has a great set bonus (no fall damage), but it requires a stupid number of wings and eyes. Probably wouldn't have been too hard to farm those, but that level of grinding is unfun and my gaming time is limited.
 
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I'm not sure "leave it alone" and "Nintendo" are two phrases that go together. Lately, they've been pretty fond of the Streisand Effect, as well, with their DMCA takedown of the Dolphin emulator on Steam.

What DMCA takedown?

Valve reached out to Nintendo and asked if they were ok with Dolphin being on Steam.
 
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11 (11 / 0)
But not the glide armor? That's been one of my favorites, really increases flight distance, plus it has a great set bonus (no fall damage), but it requires a stupid number of wings and eyes. Probably wouldn't have been too hard to farm those, but that level of grinding is unfun and my gaming time is limited.
Why does it need to be upgraded? It's for gliding, not fighting.

Getting a ton of wings and eyes is easy.. go to a cave, when the hundred Keese fly out, hit them with a bomb arrow.. you'll get like 20 wings and eyes each time.
 
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-2 (3 / -5)
Another middle finger Nintendo extends to players:


Remember from BotW, the Hearty Durian? One of the best food ingredient items in the game.

They're completely removed in TotK. And I hear there's only 10 Big Hearty Radishes found in the entire game so far.

If you go to the area that in BotW used to have an abundance of durians, there's now nothing there but a shadow hands spawn as a big "FU for wanting to stay alive."
It's not a showstopper; hearty truffles, big hearty truffles, hearty radishes, big hearty radishes, hearty bass, and hearty salmon still provide extra hearts and you can now get 3 bonus hearts + extra stamina for 5 rock salt after you finish a series of quests.

There have been a lot of quality of life improvements, such as making it easier to find/make fire/ice/lightning/bomb arrows, instant cooking pots, making armor pieces easier to find or get, and making the fairies far, far, easier to unlock, that dramatically reduce the need for extra hearts.
 
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